3 ms·
Personally prefer blocky Voxel Art to the photoreal scene ;) NVidia also released their RTXDI SDK for global illumination at a scale of millions of dynamic lig
by ArtWomb 6y ago
Personally prefer blocky Voxel Art to the photoreal scene ;)
NVidia also released their RTXDI SDK for global illumination at a scale of millions of dynamic lights in real time. Combined with GANCraft, anyone could become a world class environmental artist using only Pixel Art tools.
https://developer.nvidia.com/rtxdi https://developer.nvidia.com/rtxdi
- moistbar 6y agoNVidia really likes rendering landscapes, huh? https://blogs.nvidia.com/blog/2019/03/18/gaugan-photorealistic-landscapes-nvidia-research/ https://blogs.nvidia.com/blog/2019/03/18/gaugan-photorealist...
- BugsJustFindMe 6y agoLandscape images are classic exemplars for texture-by-number algorithms because nature's variety means that it's easier to make them look real enough. See the OG transfer algorithm called "Image Analogies" from decades before the GAN boom: https://mrl.cs.nyu.edu/projects/image-analogies/potomac.html https://mrl.cs.nyu.edu/projects/image-analogies/potomac.html https://mrl.cs.nyu.edu/projects/image-analogies/arch.html https://mrl.cs.nyu.edu/projects/image-analogies/arch.html
- Iv 6y agoYes, there are all sort of weirdness in their rendering but that's what you get in a research paper. Put that in the hands of actual game designers and you will have incredible possibilities.