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The original Xbox was a huge pain in terms of memory. I'm amazed they got Morrowind to run on it at all. I worked on an Xbox game, and me and another programm
by trashface 6y ago
The original Xbox was a huge pain in terms of memory. I'm amazed they got Morrowind to run on it at all. I worked on an Xbox game, and me and another programmer (much more skilled) spent a couple weeks trying to get memory usage down so that it would fit - and to eliminate almost all leaks.
There was a TCR that required the game to be able to run for an extended period, don't remember how long. But to prepare for it, I'd set it up to run in a loop overnight on the dev kit, and if it was locked up in the morning when I came in, I knew I still had work to do.