3 ms·
You'll probably like another interesting article about a similar problem, the network code of X-Wing vs. TIE-Fighter and how they handled extremely high latency
by rubinelli 15y ago
You'll probably like another interesting article about a similar problem, the network code of X-Wing vs. TIE-Fighter and how they handled extremely high latency and packet drop rates: http://www.gamasutra.com/view/feature/3374/the_internet_sucks_or_what_i_.php http://www.gamasutra.com/view/feature/3374/the_internet_suck...
- imurray 15y agoI did. Thanks! Their arguments suggest UDP with no acknowledgements. If they had needed to send more data they might have needed slightly more sophisticated error correcting codes than repetition codes. Doing that and keeping the latency low could be a challenge however.
- JabavuAdams 15y agoYou might like RakNet: http://www.jenkinssoftware.com/ http://www.jenkinssoftware.com/ Whenever I think "I should roll my own semi-reliable protocol..." I look there first.