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For those who haven't read/watched it: https://arstechnica.com/gaming/2020/02/war-stories-how-crash-bandicoot-hacked-the-original-playstation/ https://arstechni
by ToFundorNot 5y ago
For those who haven't read/watched it: https://arstechnica.com/gaming/2020/02/war-stories-how-crash-bandicoot-hacked-the-original-playstation/ https://arstechnica.com/gaming/2020/02/war-stories-how-crash...
It is indeed a story of creativity in design.
- DicIfTEx 5y agoComplete with a cautionary tale about the dangers of being too creative: https://www.gamasutra.com/blogs/DaveBaggett/20131031/203788/My_Hardest_Bug_Ever.php https://www.gamasutra.com/blogs/DaveBaggett/20131031/203788/...
- failuser 5y agoBumping the timer spreed is not the creative part, creative part was zeroing on the issue. For software guys used to reliable hardware and no prior knowledge how to debug hardware bugs this is hell.
- bogwog 5y agoWow. That story is going to give me nightmares.
- Firehawke 5y agoIt's notable that the controller and memory card slot are on the same bus-- in fact, the system isn't talking to the memory card directly! It has to send requests and data through the controller, back to the system, and then to the card port. This is because the original specification would have had a memory card slot in the controller but it was too expensive. They also had considered using floppies for storage, but they were too unreliable (and my experiences with 1.44MB 3.5s definitely agrees that consumer-grade cheap disks sucked hard)