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"Bailed" is a bit over the top. I would characterize it more as being at a stand still. Earth VR and Tilt Brush are still around, and as mentioned about, Tilt
by ehsankia 6y ago
"Bailed" is a bit over the top. I would characterize it more as being at a stand still.
Earth VR and Tilt Brush are still around, and as mentioned about, Tilt Brush is even open sourced. They just haven't had as much interest making new stuff. VR didn't pick up the way most hoped it would, and at this point there isn't really much to do until we get another wave of innovation that pushes the boundary forward.
Also Tango was more AR than VR. I don't think they ever had any lead in VR. Cardboard was neat but just that.
- Impossible 6y agoTiltbrush is opensource, but not actively being maintained by Google and hasn't been for a long time. Some of the original team is involved in maintaining an opensource fork, however, but this is not a Google product. Daydream was sunset a while ago and cardboard support has stopped also. VR is an interesting category for Google because there are often no services to maintain in VR apps. So, like an indie developer with a failed game, they can leave their VR apps on the Steam store with zero maintainence as long as SteamVR works. There are zero employees working on Google's VR apps except for Owlchemy, which I suspect is still around because they cost very little or they're profitable. Google Poly, which is a service related to VR, is getting shutdown. As for VR not picking up, it didn't pick up on startup folks timeline but there has been steady growth in the market and it's close to sustainable for many developers. Facebook, Valve, Sony, Microsoft and Apple have been more persistent and came in with realistic expectations. I think this is a case where Google was premature entering the market and also premature exiting. If they re-enter they'll probably look like Microsoft trying to re-enter the mobile or tablet market in the 2010s after not succeeding in the 90s and 2000s. That's not to say that VR will "take over the world" like smartphones, but its on its way to evolving into a sustainable category with a variety of compelling use cases.
- ehsankia 6y agoYou kinda alluded to this, and kinda got the wrong conclusion, but when a game developer releases a complete game, and then after fixing some patches, it moves on to other things, no one claims that they "bailed out" on the game. Do you think Valve "bailed out" on HL:Alyx? It just makes no sense. Earth VR and Tilt Brush are pretty complete apps, not everything needs to be worked on forever. At some point you get diminishing return and start wasting your time.
- jayd16 6y ago>Also Tango was more AR than VR. I don't think they ever had any lead in VR. They had inside out headsets before Oculus. Check out their partnership with Lenovo and the Mirage Solo headset. Despite working well for 6dof tracking it had the same terrible Daydream controller. A year later Oculus released the quest with a better industrial design, camera array and 6dof controllers to much more success. The chip was a generation newer but arguably the success came from things that could have happened a year sooner.
- Naracion 6y agoNot just that, the Mirage Solo cameras create a _much_ more believable stereo image when you get pass-through. It's my favorite pass-through system. Have you seen the Rift S pass-through image? Horrendous. Quest is also terrible, but Rift S is just unbelievably bad.