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I think that was a mistaken impression even then. Believe me, table-based layout on a large scale was not for the lazy, and early CSS was a minefield. The big
by mechanical_fish 15y ago
I think that was a mistaken impression even then. Believe me, table-based layout on a large scale was not for the lazy, and early CSS was a minefield.
The big difference 15 years ago is that everything was so fresh, and so few people knew how to make anything good, that everyone was really forgiving. You could go really far with lousy design. And you had to, because designing something un-lousy was a lot more work.
- kenjackson 15y agoActually, I wasn't thinking webdev when I said that, but I guess it does apply to webdev. I was thinking more like VB front-ends. But I think your general thesis holds in any case. As front-ends have become less CRUDdy (whether web or rich), and almost more game like, they've become more challenging to build. And I think the DOM is a legacy model which is great for largely static pages, but a far less useful model for actual web apps -- and that just makes client dev work harder too.