4 ms·
Yeah, I saw that figure and thought "damn, that's high". I'm not sure how many hits per day that works out as, but currently I have a server that is 5 euros pe
by bArray 5y ago
Yeah, I saw that figure and thought "damn, that's high".
I'm not sure how many hits per day that works out as, but currently I have a server that is 5 euros per month handling 20k hits per day (static and dynamic content on an old dedicated C1 Scaleway). Another server I run for a gaming community costs $1 per month.
> I have no idea what or how much stuff his backend is doing, and I know serverless is an added and often worthwhile expense
I keep looking at 'serverless' (+) - but it just seems like a way to sell me less for more. The benefit I get currently from a cloud solution is location (spin up an instance close to where the traffic is coming from), maintenance (I move around a lot) and network (dedicated high speed internet that cannot be easily DDoS'd).
(+) When I first heard about serverless, I really hoped it was a decentralized content hosting network - a bit like how something like PeerTube can benefit from having multiple users at a time. A person can dream!