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Games made to take advantage of hardware innovations that were then built upon. Nintendo has had a direct hand in the implementation of new (or newly low-cost)
by bsanr2 6y ago
Games made to take advantage of hardware innovations that were then built upon. Nintendo has had a direct hand in the implementation of new (or newly low-cost) technologies that have then gone on to serve as the basis for more widespread innovations. Ex. They placed a cheap infrared camera in their Wiimote to enable controller tracking (which means that that tech got into the hands of millions of users). An engineering student reversed this, using that camera to track LEDs placed on a pair of glasses to achieve cheap headtracking.(1) This was then used as the basis for the tech in Microsoft's Kinect(2), which served as the basis for the tracking technologies we see in modern XR setups. That's just one example of many.
1: https://youtu.be/Jd3-eiid-Uw https://youtu.be/Jd3-eiid-Uw
2: https://www.wired.com/2011/05/johnny-lee-kinect-hacking/ https://www.wired.com/2011/05/johnny-lee-kinect-hacking/