4 ms·
Those were...games...
by bobthechef 6y ago
Those were...games...
- farrelmahaztra 6y agoIn childhood especially, the line between the virtual and the real is flimsier than you think.
- rchaud 6y agoNintendo for some reason appears to have this effect on the generation that grew up w/ Super Mario World, Legend of Zelda and Donkey Kong. I played these games at friends' houses back then and didn't see the appeal. Games like Need for Speed, Mortal Kombat or Goldeneye 007 felt more real, less 'kiddie' oriented. But these games aren't really spoken of much these days, while Nintendo originals definitely are.
- bobthepanda 6y agoTime doesn‘t treat all franchises equally. Need For Speed is considered to be in decline. Mortal Kombat‘s making was a bit controversial with the whole “make employees watch graphic executions to nail the art”, now that in 2021 the focus is less on kids watching violence and more about not abusing employees. https://www.nintendolife.com/news/2019/05/one_mortal_kombat_11_developer_had_to_see_a_therapist_after_violent_dreams https://www.nintendolife.com/news/2019/05/one_mortal_kombat_... Mario more or less has inspired the same kind of nice fuzzy feeling and polish that is the series’ mainstay. Breath of the Wild reimagined Zelda into an explorable open world to rave reviews.
- nine_k 6y agoIt's like saying that Alice in Wonderland or Wind in the Willows are mere... books... Games are an art form, completely on par with books, paintings, or movies. I'd say they are one of the most important art forms of our times.
- misterkrabs 6y agoI used to believe that games were an art form - but I just can't get behind them being completely on par with books, etc. The writing is often so terrible... I wish I could think of a single video game that touched me like The Brothers Karamazov or Les Miserables.
- agloeregrets 6y agoMost games seek to entertain rather than to provoke. They are the Harry Potters and James Bonds of the world. Go a bit deeper and you find what you are looking for though. A hard limit of games is the fact that books let your reading experience be entirely visually unique to you. A character looks a certain way to you, their actions have your own interpretation. For me, Firewatch was a stunning call to action about avoiding the problems in your life. Beyond direct narrative, there is the silent story seen in games that is rarely seen in books. The implied bits, the attention to detail, the care and love to the craft. For example, there are bits of the Zelda franchise that trends a hair into Jack Kerouac's ending of On The Road. The little moments where you can feel and realize the breath experience of those you interact with, the people you save and those who save you. In that moment you can feel that book-like internal narrative defining all that could have been or might have been. Zelda Wind Waker is exceptionally notable in this space. Majora's Mask defined it.
- op00to 6y agoPlay an Infocom text adventure. Art, computer game, no picture.
- chucky_z 6y agoTry Outer Wilds (not Outer Worlds). There's a lot of games that are more vehicles of storytelling rather than what is a traditional videogames.
- kwhitefoot 6y ago> The writing is often so terrible This is also true of the vast majority of books ever written.
- Loughla 6y agoPlease explain your statement. I don't understand what you mean and would like to.
- Karunamon 6y agoWhat's your point? Those memories are no less real.
- bsanr2 6y agoGames made to take advantage of hardware innovations that were then built upon. Nintendo has had a direct hand in the implementation of new (or newly low-cost) technologies that have then gone on to serve as the basis for more widespread innovations. Ex. They placed a cheap infrared camera in their Wiimote to enable controller tracking (which means that that tech got into the hands of millions of users). An engineering student reversed this, using that camera to track LEDs placed on a pair of glasses to achieve cheap headtracking.(1) This was then used as the basis for the tech in Microsoft's Kinect(2), which served as the basis for the tracking technologies we see in modern XR setups. That's just one example of many. 1: https://youtu.be/Jd3-eiid-Uw https://youtu.be/Jd3-eiid-Uw 2: https://www.wired.com/2011/05/johnny-lee-kinect-hacking/ https://www.wired.com/2011/05/johnny-lee-kinect-hacking/