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Huh. I’d expected to see ray tracing-based foveated rendering in this article. I’m guessing they started their company assuming rasterization was the only optio
by boulos 6y ago
Huh. I’d expected to see ray tracing-based foveated rendering in this article. I’m guessing they started their company assuming rasterization was the only option, and doing slightly different warps to end up with something vaguely fovea-like.
The Wikipedia article [1] is a little light on references (there’s been fovea rendering work for decades), but at least has pointers to the modern work by NVIDIA and Oculus.
[1] https://en.m.wikipedia.org/wiki/Foveated_rendering https://en.m.wikipedia.org/wiki/Foveated_rendering
- mikebridgman 6y agoThis is not the same as the Foveated rendering you're thinking of.
- milkey_mouse 6y agoWhy would foveated rendering require raytracing? Most existing foveated rendering tech uses a traditional rasterizer and renders the periphery at a lower resolution.