3 ms·
I tried looking up a technical publication on this technique but the journal article is straight trash [0]. That said, I found a useful post where folks were tr
by visualphoenix 5y ago
I tried looking up a technical publication on this technique but the journal article is straight trash [0]. That said, I found a useful post where folks were trying to explore this style of rendering [1]. It’s interesting to see that in the demo videos the cameras move in a straight path. Apparently there is some wonkiness that comes from changing the view orientation.
From [1], I’ll leave by cross posting some useful links: experimental rendering techniques with Quake [2], Minecraft [3], and a cool article about visualizing projections [4].
[0] https://www.scienceopen.com/document_file/4e8c9d47-51f4-4145-a23b-48a97247369a/ScienceOpen/237_Pepperell.pdf https://www.scienceopen.com/document_file/4e8c9d47-51f4-4145...
[1] https://forums.chaosgroup.com/forum/chaos-common/chaos-common-render-theory/1072865-fovo-non-linear-projection-rendering https://forums.chaosgroup.com/forum/chaos-common/chaos-commo...
[2] https://github.com/shaunlebron/blinky https://github.com/shaunlebron/blinky
[3] https://github.com/shaunlebron/flex-fov https://github.com/shaunlebron/flex-fov
[4] http://shaunlebron.github.io/visualizing-projections/ http://shaunlebron.github.io/visualizing-projections/