3 ms·
Is my understanding correct, that this is not for 3D view of single models (like in CAD applications), but rather geared towards landscape views with high view
by splittingTimes 5y ago
Is my understanding correct, that this is not for 3D view of single models (like in CAD applications), but rather geared towards landscape views with high view angles >90° (in games most notably)?
- fxtentacle 5y agoYes, they are compensating for the distortion produced by wide-angle lenses and if you don't use a wide rendering angle, e.g. in a CAD software, the effect will be minimal.