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TF2 is exactly the same. It's a great game, tons of people still buying items from the store, just slowly being choked out by developer neglect. I guess they'r
by rland 6y ago
TF2 is exactly the same. It's a great game, tons of people still buying items from the store, just slowly being choked out by developer neglect.
I guess they're just printing so much money from the steam store that it's hard for anyone to care any more. I'm curious if we will ever see a great game out of valve again.
- scotth 6y agoDid you try Half-Life: Alyx? It was incredible, imho. I can't stop going back to it.
- charcircuit 6y agoI don't find there to be much replay value. I played it once, speedran it a few times, and then played it with the developer commentary. I am looking forward to their next VR game and hopefully they don't shove smooth locomotion it last second like they did with Alyx.
- lanternfish 6y agoI think smooth locomotion is an unfortunate reality of current VR hardware; If most of your userbase gets uncomfortable from non-smooth locomotion, it makes sense to design for the smooth locomotion as a first-class experience.
- charcircuit 6y agoBTW you are backwards smooth locomotion is where you move around with a joystick. Most of the user base doesn't get sick from smooth locomotion though. Maybe teleport was better back when the project started in 2016, but in Q1 2020 especially after boneworks which came out in Q4 2019 people would see Alyx as dated. Smooth locomotion wasn't even in the game from a Q4 2019 build of the game. Continuous turning didn't even make it in until after the game was released.
- scotth 6y agoHL:A was one of the first games I played on VR, and teleport was a necessity. Now I can handle smooth locomotion, but at the time it'd make my stomach lurch.
- Wxc2jjJmST9XWWL 6y agoFirst sentence: > I don't find there to be much replay value. Second sentence: > I played it once, speedran it a few times, and then played it with the developer commentary. If that isn't replay value, what is? How often do you replay Single Player games _with_ replay value then?
- stuffbyspencer 6y agolol this is true, I guess they meant they didn't replay it as much as they'd like to, or those replays weren't as fun, but to me it seems that playing a single player game multiple times over, doing different things each time, seems like pretty darn good replay value.
- cgriswald 6y agoI’ve put hundreds of hours individually into most of the Fallout games. There are so many side quests and crazy things that can happen, character options, things to explore, ways to accomplish goals that I can keep going back. I played Final Fantasy VII Remake twice, because they made the game so you can’t get everything by going though just once and I also wanted to get the PS trophies. So I replayed it, though I found it tedious and annoying at times. I don’t remember how many hours I spent but certainly under one hundred. I’ve replayed all these games, but I wouldn’t say the latter has replay value.
- charcircuit 6y agoI have thousands of hours in TF2, but less than 50 in Alyx. A game with good replay value has me coming back to play it day after day. A single player game like Alyx is going to have worse replay value, but that doesn't mean I think the game is bad.
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- Agentlien 6y agoI absolutely loved Half-Life: Alyx and always recommend it when talking about VR games. Still, I see what they mean about replay value. I've played Alyx once and fully intend to play it again with developer commentary. Valve's commentary mode is always a treat. But beyond that I don't see myself coming back to it often. Just like with Portal. On the other hand, I have played through Half-Life 2 quite a few times. Of course, there are also open world games like Breath of the Wild or Skyrim where I have many hundred hours of time spent.
- gfxgirl 6y agoI enjoyed Alyx but ... I wish there were more AAA VR games that were not horror (scary) games. I almost didn't make it past chapter 3 of Alyx where you're in the dark with zombies and a flashlight. And, I think I played most of the game from that point on with the sound turned way way down. It's just too intense for me. I don't know what to suggest. Even Boneworks which is not "horror" is too scary for me. I walk through it with my tension level at 11. I made to chapter 7 before I decided it wasn't worth it to continue.
- scotth 6y agoI agree with you. I also found it to be at the limit of my scary tolerance. ...but I also sort of liked that. :)