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It's a fundamental concern I've always had with subscriptions for non-entertainment services or trivially fungible goods. I've become a big believer in business
by xoa 6y ago
It's a fundamental concern I've always had with subscriptions for non-entertainment services or trivially fungible goods. I've become a big believer in business incentives and feedback loops for sustainable commercial relationships. Individual leadership and culture can stand against them to some extent for a time, but individuals move on and it seems that near inevitably over enough years organizations tend to track and/or drift according to their incentives and impactful feedback. In a traditional software upgrade model, the default is that they get no money unless they can convince people to upgrade each time. They make their money from overcoming that default, and if people choose not to upgrade that's the most core unignorable feedback for a business that something isn't right. It doesn't guarantee responsiveness or good choices, but it forces them to think about it. From a customer perspective, not paying means the status quo, they don't gain anything new but they lose nothing either.
But with subscriptions it gets inverted. Now for the customer failure to keep paying means losing existing functionality and/or having to expend additional resources (money and time) actively moving to something else. So rather then needing to be convinced to give the company more money, it's more that they need to be convinced not to.
There's a real difference between "a customer base that is very happy" and "a customer base that is merely not irritated enough yet to overcome the inherent energy hump and go looking for a new local minima" and I worry the subscription business model makes that easier to ignore. Not that companies can't in principle find out in other ways! They can do detailed customer polling and so on. But that requires active effort and expense by the company so the temptation will always be to ignore it and follow inertia. This doesn't require the slightest bit of active malice, just a break in feedback loops resulting in drift as a company starts pursuing things from its own tunnel vision. They then look and see the money keep pouring in, so what's the problem? The threat eventually becomes that if the energy barrier is overcome and the stampede begins it's too late. It's a shame to see happen to companies I really really like and have great visions that could be even better.
- deleted 6y ago[deleted]
- yoz-y 6y agoThere is a rub to this too however. In a pay to upgrade model you are incentivised to stuff your application with features and also need to support old versions indefinitely if they have network components. Granted in 1Pssword case, their classic app would not have stopped working without upgrades. And to my knowledge it should also still work? I have since switched to the subscription model but I have used the old paid app years after they have switched models.
- kspacewalk2 6y agoUsing 1Password 6 standalone app here without issues. Dropbox integration still works, and that's all the "cloud" I need.
- iamed2 6y agoSame with me with 1Password 4 on Windows, via Dropbox as well
- a-dub 6y agothese days if you choose not to upgrade you often lose support, and for security critical software it seems you want patches... so even if annual or biannual upgrades don't feel like a subscription, they kind of are... just with a longer interval between subscription payments and a slower cadence for feature delivery. honestly i think these things are more about lock-in or perceived lock-in, or simply not wanting to waste precious time. even though it's actually fairly easy to jump between password managers, it's still a "migration" or another task where when one's time becomes scarce the thrill of a sundry task like redoing one's passwords is overshadowed by the laundry list of things one could do with their time instead. sure, it's nice to tend the garden, but how many other things would you rather spend an afternoon on that either develop skills, enhance life or recreate in one way or another.