2 ms·
For context: It's a hobby project, with an partially educational slant. So if it flops commercially, I'm hoping to make sure schools and students will enjoy it
by throwaway3699 6y ago
For context: It's a hobby project, with an partially educational slant. So if it flops commercially, I'm hoping to make sure schools and students will enjoy it for free.
Either way, I guess I'm trying to work out what people think of my early builds. So far, people have enjoyed the narrow slice of the game I've presented. I'm kind of going with a "ship it and iterate philosophy" with playesters, without having to sell it.
- fraud 6y agoI would continue with what you’re doing but that’s just my opinion. Try not to worry too much about traction as long as the people who are playing enjoy it and play it consistently.