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The eval of natto maps surprisingly well to React's primitives (memoization, effects). This is pseudocode for the main eval https://gist.github.com/paulshen/988
by paulshen 6y ago
The eval of natto maps surprisingly well to React's primitives (memoization, effects). This is pseudocode for the main eval https://gist.github.com/paulshen/9889b6067609f9053a0d56d464164cad https://gist.github.com/paulshen/9889b6067609f9053a0d56d4641...
The expression is only transformed with Babel if you enable the JSX React transform. Otherwise, it's just straight eval-ed by your browser. It's by no means battle-tested (eg while (true)). I haven't tested circular deps and am leaving that as a surprise for myself in a little bit. One thing that I do is run the canvas in an iframe on a different domain for security reasons.
Parsing is something I'm trying to avoid as much as possible but it's likely I'll add it. Referencing things as inputs[2] doesn't feel stable. May help with implicit deps and avoiding wires (see observablehq.com)
As for mess of wires, I'm still forming my opinion! I want to learn more about nodes-and-wire programming and why it isn't mainstream. The hunch I'm getting is that visual programming feels better to create than consume. The space is great for exploration but looking at someone else's canvas can be chaotic. Maybe there are features that can alleviate this (multiple views, autolayout). Look at this haha https://twitter.com/_paulshen/status/1321872376234082305 https://twitter.com/_paulshen/status/1321872376234082305