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>The solution then would be to find a way to charge not for the copies, but for the time effort that the artist put into the production of the music. But this
by jasode 6y ago
>The solution then would be to find a way to charge not for the copies, but for the time effort that the artist put into the production of the music.
But this method would be anti-consumer for many buyers of music because the final quality of a song does not always correlate with effort.
- low effort but high value: a musician can have a flash of inspiration and come up with a catchy chorus melody and great intro hook on a synth in 15 minutes. They then record the vocals in 2 or 3 takes and thus the whole song is done in less than a day. This ends up being a hit song.
- high effort but low value: an artist struggles for weeks and months on composing a song with many rewrites. The producer brings in a dozen other co-writers to help finish it. When they go to record, they record 100 different takes of the vocal and then construct the final vocal by splicing in syllable-by-syllable from the different takes. Very laborious. And yet, the final result is music that's heavily produced but lacks an addictive chorus and does not compel repeat listens.
A lot of movies and its sequels are like that. The original on a shoestring budget had a better story and a magic quality but the new sequel with a $200 million budget and an army of special fx artists ends up creating a dud.
- Sebb767 6y agoAlso, repeatability does not necessarily correlate with quality. John Cages works or an AAA movie are surely of high quality, but it's fine experiencing them once. Compare that to quite a few (even cheap) songs, which I've listened to hundreds of times