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Developments in the AR/VR space. The haptics stuff coming out is really cool and may be consumer friendly in the near future. Meanwhile headset tech is seeing m
by shostack 6y ago
Developments in the AR/VR space. The haptics stuff coming out is really cool and may be consumer friendly in the near future. Meanwhile headset tech is seeing major investment and light field technology is going to do amazing things for this space.
- crocsarecool 6y agoI have a Valve Index. It is the most mind blowing thing to me. I’m really excited for AR to get going. I’ve only seen it for shopping (see what item x would look like in your house). I think it might be cool for collaboration.
- Robotbeat 6y agoThe Oculus Quest 2 is so cheap for a very high quality and high resolution experience. And even more importantly, it’s extremely simple to setup. Wireless VR really is a necessity for it to become more than just a tiny niche. Not yet mainstream, but it’s actually a joy to use and I think we’ll have significant marginal improvements over time which will keep making it more and more worthwhile. I think the real thing will be commercial applications of VR, where companies use it because it’s the best way to get certain kinds of work done. And NOT desk work, either. We’re maybe a decade or two from that being mainstream, but it’s going to be a significant improvement.
- variable11 6y agoNot spending money on hardware that Facebook can brick whenever it feels more evil than normal.
- nomel 6y agoI work full time in VR, using virtual screens (ImmersedVR). I was never really all that excited about AR/VR outside of entertainment until the first time I accidentally spent 8 hours of focused work.