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For me as an occasional hobby developer for old platforms it's interesting. Subtle differences in how emulators work compared to the original hardware has somet
by boomlinde 6y ago
For me as an occasional hobby developer for old platforms it's interesting. Subtle differences in how emulators work compared to the original hardware has sometimes resulted in nasty surprises.
In the best world, I could use an emulator as a reference, but for now I have to keep the old hardware around for that reason and always make sure to test my code on it regularly. Even differences that have no impact on the entire software library are important in that sense.
For example, if I write an address to an OPL chip I normally have to wait a few cycles for the address change to be effected before I write a value. You can remove that limitation in an emulator and all software written for the original platform will still work, but the emulator will no longer be useful as a reference, because now I can write software that works in the emulator but not on the real system.
There's of course a use case for emulators that take these kinds of shortcuts for the purpose of running an existing software library, and that's how people were able to play SNES games on Pentium class hardware, but as a point of reference and complete functional preservation of the hardware platform itself, that isn't good enough.