2 ms·
I straight up blame Creative. They stagnated any innovators/challengers back in the sound card era, set the outline of how game audio apis work, then became irr
by jasonwatkinspdx 6y ago
I straight up blame Creative. They stagnated any innovators/challengers back in the sound card era, set the outline of how game audio apis work, then became irrelevant. Aureal was shipping technology superior to what we have today 25 years ago. It'd be trivial to do what they were doing in software today. I really wish someone like MS would step up here and show some leadership by just shipping a spatial audio API in directx that's closer to what's actually possible.