3 ms·
It's just never worked out to justify itself by the stakeholders who would approve such a thing. The standard gaming hardware configuration has always tended to
by megameter 5y ago
It's just never worked out to justify itself by the stakeholders who would approve such a thing. The standard gaming hardware configuration has always tended towards a little bit of general purpose computing capability plus a very focused specialization in graphics. And the standard incentive structure of game production tends towards a rapid deployment of assets authored in general-purpose content creation software, not a game driven by new algorithms. These things drive away from the experimental places where FPGAs could shine - unique ways of creating audio and video signals, customized inner loop optimizations, etc. The first thing everyone will be asking is "OK, but how do I make it portable?"
- girvo 5y agoSure, you’re completely right, but as a hobby project it would be pretty neat!