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You can't just ignore the fact that the average gamer doesn't have an FPGA. For such a game you would have to ship the FPGA with the game, making it prohibitive
by ejolto 6y ago
You can't just ignore the fact that the average gamer doesn't have an FPGA. For such a game you would have to ship the FPGA with the game, making it prohibitively expensive.
- hutzlibu 6y agoWell, you could ignore it, if you would be developing a new gaming console with an integrated FPGA unit.
- megameter 6y agoIt's just never worked out to justify itself by the stakeholders who would approve such a thing. The standard gaming hardware configuration has always tended towards a little bit of general purpose computing capability plus a very focused specialization in graphics. And the standard incentive structure of game production tends towards a rapid deployment of assets authored in general-purpose content creation software, not a game driven by new algorithms. These things drive away from the experimental places where FPGAs could shine - unique ways of creating audio and video signals, customized inner loop optimizations, etc. The first thing everyone will be asking is "OK, but how do I make it portable?"
- girvo 6y agoSure, you’re completely right, but as a hobby project it would be pretty neat!