3 ms·
> Game devs weren't paying attention to what was happening in the non-game dev space. Well of course not, they were too busy crunching 70-hour weeks trying to
by taneq 6y ago
> Game devs weren't paying attention to what was happening in the non-game dev space.
Well of course not, they were too busy crunching 70-hour weeks trying to hit that arbitrary release date so they could be fired and spend months unemployed before the next game studio ramped up for release. /s-only-not-really