3 ms·
Exactly- you hire both and for good reason. The point is that there is absolutly no reason for somebody not to be successful in game design working with bluepri
by HellDunkel 6y ago
Exactly- you hire both and for good reason. The point is that there is absolutly no reason for somebody not to be successful in game design working with blueprint.
- DonHopkins 6y agoIdeally C++ programmers should know how to make blueprint components wrapping their C++ code, and understand blueprint programming enough to know how to make usable blueprint apis.