3 ms·
I'd really like to see a portable/handheld leverage this technology for on-the-go gaming.
by hyperpl 5y ago
I'd really like to see a portable/handheld leverage this technology for on-the-go gaming.
- tediousdemise 5y agoThe Analogue Pocket[1] is exactly this (albeit proprietary). Out of the box it recreates GB, GBC, and GBA using the Altera Cyclone-V platform. [1] https://www.analogue.co/pocket https://www.analogue.co/pocket
- drewblaisdell 5y agoI wonder, why is there no DIY Analogue Pocket-style MiSTer project? Is the DE10-Nano too large or inefficient for this?
- jamespo 5y agoThe limited market is problably covered with Odroid Go / GPD XD / RG350M etc. Mister leverages an off the shelf FPGA board that would require a lot more work in a handheld form.
- tediousdemise 5y agoI’d reckon it’s the same reason that there isn’t much of a custom laptop scene. The open ended nature of stuffing a screen, battery, and input peripherals into a chassis seems an order of magnitude more difficult than just making a headless box to plug into your TV. But with some effort, it would be awesome.
- jonny_eh 5y agoPhysical design is also a lot more important. Getting "feel" just right is very hard and expensive, especially when it comes to game controllers.
- duskwuff 5y agoThe DE10-Nano itself is a bit large for a handheld device, and hasn't been optimized for power consumption. (It's designed as a development board, not as a component of a finished product.) There's nothing stopping someone from using the Cyclone-V SoC in a handheld device, though.
- deelowe 5y agoIt was being worked on at one point. I forget who was doing it. They showed off mockups on smoke monsters streams, but I havent seen much of it in over a year.
- numpad0 5y agoI think it is because the motivations for retro console FPGA simulations are to play competitive action games sit down with highly accurate timings. “There is a 5 frames window after this triple input sequence” thing. Pocket gaming happens at much relaxed timings so less demands exist for low latency cycle accurate simulations.
- craigjb 5y agoI built the Gameslab around this concept, but haven’t worked on it much lately. https://craigjb.com/2019/11/26/gameslab-overview/ https://craigjb.com/2019/11/26/gameslab-overview/