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I don't disagree! Rather, it's just that I expect AR glasses to have a fully-blacked-out mode when necessary, and those full-immersion times will just be one (
by Baeocystin 6y ago
I don't disagree! Rather, it's just that I expect AR glasses to have a fully-blacked-out mode when necessary, and those full-immersion times will just be one (small, I'm willing to bet) mode of the overall headset.
As a side note, my friend and I first made this bet back in the DK2 days, and I was ~60% confident I was correct. What pushed me in to the 90%+ region was playing with an Oculus Quest. The guardian mode, freedom from wires, hand tracking, pass-through mode, etc... Everything that felt like a real step forward was also something that will ultimately apply to AR glasses. It really made me think I was on the right track.
- ghaff 6y agoI think the other things that's happened with VR is just the quality/size of TVs generally. No that doesn't deal with a few specific aspects of VR like flight simulators and FPS. But having a high-res 75" or whatever screen in front of you basically handles "virtual reality" for anything that doesn't involve looking around.