6 ms·
It's bizarre how inverse-correlated motion sickness susceptibility vs VR sickness appear to be. I don't get motion sick at all, but even a few minutes in a poo
by Baeocystin 6y ago
It's bizarre how inverse-correlated motion sickness susceptibility vs VR sickness appear to be. I don't get motion sick at all, but even a few minutes in a poorly-designed VR experience makes me want to puke. Some of my friends are complete opposites. Most people I know are lean one direction or another, usually pretty strongly.
I do wonder if this is a simple statistical fluke, or if it's pointing at some deeper aspect of our biology.
- cortesoft 6y agoI get very motion sick, but I do fine in VR. The only time I get sick with VR is when the motion is not correlated with my head movement.. for example, if you turn the camera with a controller.
- toxik 6y agoI was "walking" around in some VR meeting thing called RecRoom, I wanted to throw up. If I was teleported, it was mostly okay, still nauseating but holy cow it physically hurt to move like that.
- AnimalMuppet 6y agoBut motion sickness is when there's acceleration. That is, the physical acceleration is the cause of the sickness. It's not the visuals. VR sickness is when there's somewhat equivalent visuals, but not acceleration. So I could see motion sickness and VR sickness being essentially opposites.
- Baeocystin 6y agoExactly so. What I find interesting is that folks seem to be naturally prone to one or the other, but not both.
- IggleSniggle 6y agoArm-chair psycho-psychologist: Extra attuned to your eyes, and you get VR sickness because your body keeps refusing to follow what your eyes are telling your brain. Extra attuned to your body, and you get motion sickness because your eyes keep refusing to confirm what your body is telling you. Anecdotal evidence: if you get motion sickness, you can help mitigate it by focusing on the horizon (ie, feed your eyes what your body is already telling you). If you get VR sickness, maybe you can concentrate your focus on your body/breath to mitigate.
- s1mon 6y agoI worked on a relatively compact head mounted display that the company thought would be successful for 3D movies (this was 2005/6). They also imagined that users would want to watch this content while traveling on airplanes. We did some (cheaper) user testing by putting people in the back of a limo and driving on highway 280 in the bay area. One of the users had to pull over to vomit. He was an ex-fighter pilot. I still question if VR will ever truly take off.