3 ms·
> Still uses a traditional controller or at best some Kinect like interface. Which would have the problem of needing a expensive treadmill like device to preven
by Asooka 6y ago
> Still uses a traditional controller or at best some Kinect like interface. Which would have the problem of needing a expensive treadmill like device to prevent you from bumping into walls.
It is a shame how many games developers don't want to let people use the analogue stick to move in VR. It's uncomfortable for some people for a bit, but for the majority it's fine and lets you do all the normal in-game things. HL: Alyx is the most recent example where Valve originally didn't offer the option for simply walking and turning smoothly in VR. I get that you want your game to be accessible to the greatest number of people, but you're limiting your design space this way and leaving aside a part of the market.