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Locomotion is a hard problem to solve, I can't find the source but a study in 2018 found that about 18% of people feel nauseous in VR. The headsets have improve
by ENadyr 6y ago
Locomotion is a hard problem to solve, I can't find the source but a study in 2018 found that about 18% of people feel nauseous in VR. The headsets have improved significantly since then and there are many tricks a vr dev can use to make the VR experience less nauseating such as vignetting on move. There's a really good resource here https://locomotionvault.github.io/ https://locomotionvault.github.io/ that lists different approaches.
On a more comical note, some devs go out of their way to show that motion sickness isn't a problem for their game:
https://www.reddit.com/r/OculusQuest/comments/lrj1dy/motion_sickness_is_not_an_issue_swarm_vr_coming/ https://www.reddit.com/r/OculusQuest/comments/lrj1dy/motion_...