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Blender is also an option, it can be scripted and it's possible to get pixel-perfect segmentation masks that way. The downside is obviously that you have to hav
by rland 6y ago
Blender is also an option, it can be scripted and it's possible to get pixel-perfect segmentation masks that way. The downside is obviously that you have to have a suitable number of 3-D scenes pre-built. But I think typically pasting foreground objects into scenes randomly is basically how these things are trained.
- adriang133 6y agoInteresting, that makes sense. You still need a lot of diverse/realistic cropped objects that you can (realistically?) put into scenes. I'm not sure if simply dropping random objects into random scenes would work well enough. Also, what exactly do the nets predict, since the foreground objects can have very complex contours, you'd need to predict an arbitrarily shaped polygon ?