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Nah, play by the rules or stop suing their service. They funnel users to your app, for free. Just use their payment processing service for donations. Donations
by collaborative 5y ago
Nah, play by the rules or stop suing their service. They funnel users to your app, for free. Just use their payment processing service for donations.
Donations make sense in open-source software, if you're making a game it's best to straight up charge for it or if you're starting to build your audience you can do in-app purchases for special things
- taormina 5y agoIt's absolutely not free
- collaborative 5y agoPublishing on Google Play is free last time I checked
- taormina 5y agoGoogle charges a one-time $25 fee to get a developer account on Google Play, is needed to publish Android apps.
- agateau 5y agoThe game is actually open-source (https://github.com/agateau/pixelwheels/ https://github.com/agateau/pixelwheels/), so which side do I pick?
- collaborative 5y agoI also tried the donation-route with an app and had to desist (Apple also blocks donations that circumvent their payment system) Only speaking from experience. In the end I moved to small in-app purchases. You can still do donations, but you need to make them an in-app purchase. The donation will pay for your work, and for Google's app store presence. Consider the latter carefully. They do advertise your "product". Even though it's open-source, it's still a product because you hope to make money even if in the form of a donation. Their advertisement is actually really cheap if you compare it to what other real-life products pay in places like Google Ads So, if you really want to show that "feel free to donate" screen you need to make the donation an in-app purchase. What is allowed is linking the app to a website, without mentioning anything about a donation, and then showing a donation form straight after clicking. You can do something like "Help->Website" and link it to your donation landing page