3 ms·
I am familiar with inform and zork (which auto-corrects to dork ;-) but not with how that is different than branching narrative software. How are they different
by irrational 6y ago
I am familiar with inform and zork (which auto-corrects to dork ;-) but not with how that is different than branching narrative software. How are they different or similar?
- megameter 6y agoBranching narratives are like Choose Your Own Adventure books. You can get 80% of the way to what Ink does with a carefully programmed static website. But this is an environment designed to author that, and to publish to game engines as well. The main competition is Twine, which is more focused on a self-contained deployment. Twine also got a huge update recently with its "Harlowe" theme supporting storylets - scenes that trigger from a pool or "deck" based on logic you program.
- jccalhoun 6y agozork and other "parser" games would say something "you are in a room with a table and a door to the north" and there would be a cursor. Twine and "choice" games would say something like "you are in a room with a table and a door to the north. Do you want to look at the table or go to the door?"
- irrational 6y agoI see. So the one is a puzzle or game and the other is a choose-your-own-adventure story.