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Inform 7 is used to make Zork-style games. GET covid. GO WEST etc. Ink is more comparable to Branching narrative software like Twine, or Visual Novel software
by Multicomp 5y ago
Inform 7 is used to make Zork-style games.
GET covid. GO WEST etc.
Ink is more comparable to Branching narrative software like Twine, or Visual Novel software like Ren'Py.
- irrational 5y agoI am familiar with inform and zork (which auto-corrects to dork ;-) but not with how that is different than branching narrative software. How are they different or similar?
- megameter 5y agoBranching narratives are like Choose Your Own Adventure books. You can get 80% of the way to what Ink does with a carefully programmed static website. But this is an environment designed to author that, and to publish to game engines as well. The main competition is Twine, which is more focused on a self-contained deployment. Twine also got a huge update recently with its "Harlowe" theme supporting storylets - scenes that trigger from a pool or "deck" based on logic you program.
- jccalhoun 5y agozork and other "parser" games would say something "you are in a room with a table and a door to the north" and there would be a cursor. Twine and "choice" games would say something like "you are in a room with a table and a door to the north. Do you want to look at the table or go to the door?"
- irrational 5y agoI see. So the one is a puzzle or game and the other is a choose-your-own-adventure story.
- anthk 5y agoYou can omit "GO", the parser will understand "west" fine. Also, Inform6 is better suited for a "logical old-school" programmer than if7, where using it for non-English languages can be a huge mess.