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Ruffle is pretty sweet, it resurrected Homestar Runner so I legally have to love it. As I said, I do think GameMaker is a reasonable enough substitute for stuf
by tombert 6y ago
Ruffle is pretty sweet, it resurrected Homestar Runner so I legally have to love it.
As I said, I do think GameMaker is a reasonable enough substitute for stuff. While I find having to write shaders a bit irritating, you don't have to do it very often, and you can get up and running in a fairly short amount of time, and it's HTML5 exporter works pretty much perfectly from what I've played with. Is it as easy as Flash? No, but it's still a pretty low barrier-to-entry for people, I think I could probably teach a kid how to use it and they'd pick up the basics.
- grishka 6y ago> Is it as easy as Flash? No, but it's still a pretty low barrier-to-entry for people IMO it is too high. People who are not very much into tech are easily scared away by the need to write any code. The thing with Flash is that when you launch it and create a new project, it looks, feels and works like a vector graphics editor — because it is one, and a very good one. You start drawing stuff. You start animating stuff. If all you want to make is a cartoon, ActionScript is entirely optional. But then you start wanting to add buttons that do simple things like "go to frame X". You copy-paste ActionScript for that. You go deeper and deeper into the ActionScript rabbit hole. Before you've realized it, you're coding complex logic for a game. Flash lures you into wanting to write code by being an extremely easy to use animation editor. GameMaker repulses you by making writing code a prerequisite for going any further.