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I have a question about this - does Sketch/Figma support creating designs that fall outside the current flat design trends? Can it do things like this? https:
by TrevorJ 6y ago
I have a question about this - does Sketch/Figma support creating designs that fall outside the current flat design trends?
Can it do things like this?
https://image.freepik.com/free-vector/hud-ui-gui-futuristic-user-interface-screen-elements-set-high-tech-screen-video-game-sci-fi-concept_74231-1140.jpg https://image.freepik.com/free-vector/hud-ui-gui-futuristic-...
Or this?
https://i.pinimg.com/originals/7b/09/c0/7b09c038e0c644338a9ab294b0a78cf3.jpg https://i.pinimg.com/originals/7b/09/c0/7b09c038e0c644338a9a...
Genuinely asking, because these are the sorts of things that I have long used Photoshop for, but if there's a new, better tool, I would like to take a look.
- sogen 6y agoFor first link: Yes, can be done easily. For the textures in the second link: You can go a long way in Figma and just use stock-photo images like wood for textures. You'll still need a bitmap-based app like Photoshop for the bubble, and import them into Figma
- TrevorJ 6y agoThank you for the info, this is helpful!
- karaterobot 6y agoThe first example would be easier than the second, but yes, you could technically do both. The second one has more pixel-based textures (like the drawings), and you could certainly use those as layer fills, though I wouldn't advise trying to draw them there. I wouldn't say that either Sketch or Figma handle pixel artwork particularly well, because they're both optimized for vectors, but you can import and manipulate that kind of artwork (move, resize, crop, change color properties, etc.) fairly well. It might be worth checking out Affinity Photo and Affinity Designer as lighter, cheaper alternatives that handle pixels better. But PS is still the best tool for this, sure.