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The main thing that was stopping them from improving in the collaboration / usability department was the fact that Adobe's products are extremely comprehensive
by staysaasy 5y ago
The main thing that was stopping them from improving in the collaboration / usability department was the fact that Adobe's products are extremely comprehensive – that's how they differentiate. But that comprehensiveness comes at the expense of complexity, makes it harder to have a really tight interface and add things like collaboration features.
The comprehensiveness is what allowed them to win in the enterprise, but it came at a high price. If Figma wants to become an enterprise solution they'll probably end up getting really complex too.
- wongarsu 5y agoComprehensiveness is one of Adobe's differentiators, the other is specialised products that seamlessly interoperate. Illustrator is "Photoshop, but focus on vectors", InDesign is "Illustrator but for page design", Animate is "Illustrator, but for animations", Aftereffects is "animate but for video". All of them seamlessly interchange files with each other. Adding tools with the sole purpose to give a less powerful, more intuitive interface would have fit perfectly into the Adobe ecosystem.
- omnimus 5y agoWell Adobe products in reality interoperate very badly. It's very apparent Indesign, Illustrator, AE used to be made by different companies and they have different codebases. For example if you want to import some vector shape from Illu to either Indesign or AE... its pretty complicated. Especially if you need to be able to make edits after the import (like animate the shape or change colors). Or if you want to copy text boxes? Forget it. This is obvious when you compare it to Affinity suite where not only you can copy anything around but you can instantly switch from one app to other inside the apps. Switching is then more like "vector mode", "pixel mode" and "layout mode". It all works much better and faster.