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I commented the same sentiment a while back and someone pointed me to Construct [1] as a spiritual successor to Flash! [1] https://www.construct.net/ https://w
by phailhaus 6y ago
I commented the same sentiment a while back and someone pointed me to Construct [1] as a spiritual successor to Flash!
[1] https://www.construct.net/ https://www.construct.net/
- tombert 6y agoI actually have a license to Construct as well, and like GameMaker it's fun and I do like it (though I think I actually like GameMaker a bit more). I haven't used it in like 6 years, so my knowledge is fairly out of date, but if I remember correctly, it's kind of lacking my favorite feature from Flash: the ability to use a professional-grade animation tool directly within the program. No messing with exporting sprite sheets or a series of bitmaps or anything, you can just create a movie clip, double click it, animate it, go back, and click "export to code". It's a true "one-stop-shop" for doing almost everything in your project. GameMaker actually has a pretty-ok sprite animation system built in, good enough for most retro-style games, but it's still pretty weak compared to Flash for anything more complex.
- phailhaus 6y agoLooks like Construct has an Animations Editor too :) I get where you're coming from though, Flash was directly responsible for that golden age of creativity, because it was so accessible that literally children were making cool things with it. https://www.construct.net/en/make-games/manuals/construct-3/interface/animations-editor https://www.construct.net/en/make-games/manuals/construct-3/...
- tombert 6y agoI knew you could tweak imported animations and stuff, but it didn't hold a candle to Flash's stuff, since Flash was an "animation-first" program. Maybe I need to play with Construct again though, it's probably improved substantially in six years.