4 ms·
Flash is dead: On the challenges of moving past Flash
- pjmlp 6y agoBrowser gamming was killed in the name of a political agenda, meanwhile even Unity, as mentioned is not up to Flash development environment. HTML5 was the future, yet there is no way to guarantee if the customer is having either 2D or 3D acceleration working, thus the experience is random and casual users are definitly not going to dive into force flags for their browser. In 2011, we already had Unreal running on the browser thanks Crossbridge https://adobe-flash.github.io/crossbridge/ https://adobe-flash.github.io/crossbridge/ https://www.youtube.com/watch?v=13F3mKjsHoc https://www.youtube.com/watch?v=13F3mKjsHoc And the 3D API was relatively good, https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Stage3D.html https://help.adobe.com/en_US/FlashPlatform/reference/actions... And then there is the apparently safe WebAssembly, reason to kill Flash, "Everything Old is New Again: Binary Security of WebAssembly" https://www.usenix.org/conference/usenixsecurity20/presentation/lehmann https://www.usenix.org/conference/usenixsecurity20/presentat... "WASM JIT pages are RWX for performance reasons making them easy to exploit" https://twitter.com/spoofyroot/status/1379911787282243584 https://twitter.com/spoofyroot/status/1379911787282243584 More will come now that security researchers are starting to look into it.