3 ms·
I wonder how difficult is it to generalize the algorithm to 3d voxels, and apply it on Minecraft.
by tomerico 15y ago
I wonder how difficult is it to generalize the algorithm to 3d voxels, and apply it on Minecraft.
- biot 15y agoPixels map quite nicely to voxels, assuming you're looking for a 3D extrusion of 2D pixel art.
- Deestan 15y agoThe Minecraft voxels are decorated by textures that are designed to fit the cube form. A devoxalization is going to look like crap.
- personalcompute 15y agoI think he means disregarding all that and looking at the raw voxels then applying a modified version of this algorithm, similar to marching cubes.
- Deestan 15y agoI know. But when displaying the Minecraft landscape afterwards you either have to leave the disregarded textures out, which looks like crap, or apply them stretched, which looks like total crap, or apply a smoothed gradient, which also looks like crap compared to the original landscape. :-) Given that he suggested Minecraft terrains, I opined on how Minecraft would look with such an algorithm applied.
- _delirium 15y agoHere's a paper experimenting with some ways of doing that: http://users.soe.ucsc.edu/~amsmith/papers/voxel-pcg.pdf http://users.soe.ucsc.edu/~amsmith/papers/voxel-pcg.pdf