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> This is not the same Ruby you'd use for building web apps with Rails (far from it). > DragonRuby is powered by highly optimized C code written by Ryan C. Gor
by Pfhreak 6y ago
> This is not the same Ruby you'd use for building web apps with Rails (far from it).
> DragonRuby is powered by highly optimized C code written by Ryan C. Gordon.
This feels like a liability for the long term. The community is now depending on Ryan to maintain this custom Ruby implementation, if I'm reading correctly.
- adamnemecek 6y agoI’m guessing it’s native extensions rather than a custom ruby implementation.
- pansa2 6y agoIt seems to be a custom implementation based on mruby and LLVM. See “What is DragonRuby?” at http://docs.dragonruby.org/ http://docs.dragonruby.org/.
- adamnemecek 6y agoHuh, ok. When they mean Scadia do they mean Stadia.
- deleted 6y ago[deleted]
- amirrajan 6y agoDetails about the runtime are here if you’re interested: http://docs.dragonruby.org/#----what-is-dragonruby http://docs.dragonruby.org/#----what-is-dragonruby?
- offtop5 6y agoIn general I don't think I'd be comfortable using any type of engine or framework which is solely developed by one person. Let's say he goes crazy tomorrow and decides to camp on the beaches of Jamaica. No matter what you do, particularly with a closed source engine, you're stuck. With unity if one programmer decides to quit, we still have a game engine that gets updated. With Godot if both of the paid maintainers quit and the project collapses, you can just fork it and keep going.
- amirrajan 6y agoThere’s four of us in the partnership (Ryan just handles the core xplat stuff). And we are leveraging a lot of OSS foundational components SDL, mRuby, LLVM. With regards to insolvency. It’s answered in the FAQ: http://docs.dragonruby.org/#--frequently-asked-questions,-comments,-and-concerns http://docs.dragonruby.org/#--frequently-asked-questions,-co...
- dluan 6y agoI'm not a game dev, but I just want to say thanks for working on this. I empathize and also don't quite understand how the "let's shit on ruby" sentiment spreads even to this, and I was pleasantly surprised to see Among Us is built on dragonruby! I always love to see ruby's focus on developer productivity being spread, and if I decide to take a crack at making a game, I'll be sure to check this out.
- p1necone 6y agoFWIW I think the issue is more that it's closed source than that it's using ruby.
- kamranjon 6y agoWhere did you hear that Among Us was built on DragonRuby? All I can find is that it was written in C# and Unity.
- dluan 6y agoI saw it on the itch website and thought it was for ruby projects, so perhaps I'm mistaken.
- stolen_biscuit 6y agoitch.io isn't exclusive to ruby games, it hosts games made in any engine. above commenter is correct, Among Us was made in Unity https://innersloth.itch.io/among-us https://innersloth.itch.io/among-us hit more info to see the engine details
- pansa2 6y agoGiven their limited shelf-life, I’d have thought this would be less of an issue for games than for other software? Many games rely on Lua, for example, which is maintained by a team of just 3 people, and it seems only one of them writes most of the code. https://github.com/lua/lua/graphs/contributors https://github.com/lua/lua/graphs/contributors
- wccrawford 6y agoTrue for a single game, but developers don't like to learn an entirely new system every time they make a new product. With Unreal and Unity, you might have to learn a few new things when new major versions come out, but your old knowledge is still very much applicable. And if any 1 developer quits working on those engines, it's going to keep trucking along. But the worry here is that if the main developer of DragonRuby quits, it's dead in the water. Sure, you can use the old version and it'll probably still work, but there won't be any improvements, whereas other engines are constantly improving.
- Applejinx 6y agoThis particular objection doesn't worry me, because all the really effective 'engines' I know about, that provide an environment to be built upon by others, are originated by and run by a single visionary person. From my perspective, this is an asset rather than a bug, provided the person is committed to his project. It's a guiding force that stops it being a vague laundry list of feature requests.