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I'm a novice game dev and I'm currently using Godot so i'd like to use Bevy but i'm waiting for an editor UI. What's the roadmap looking like for that?
by beatothewitch 6y ago
I'm a novice game dev and I'm currently using Godot so i'd like to use Bevy but i'm waiting for an editor UI. What's the roadmap looking like for that?
- alice-i-cecile 6y agoGreat question; it's hotly awaited by a lot of the community. Rough (and very unofficial) road-map is looking like: 1. 0.6 (June 2021): First-class ECS-integrated UI solution is architected and released. Asset management, animation and scenes are improved. Plugin architecture and data-driven workflows get a closer look. 2. 0.7 (August 2021): Editor MVP launches as a separate application built in Bevy, focusing on supplementing code-first Bevy workflows with things like property inspectors, scene management, system visualization and so on. Once that's launched, I expect that we'll be working on making Bevy more usable through the editor for low-code users, although the goal is to ensure that pure-code (and pure Rust) Bevy games have feature parity with anything you can do in the editor.