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> I'm particularly curious about "I'd like to use Bevy but..." stories. I am a game dev novice, but the concept I am wanting to develop requires mesh loading (
by kodablah 6y ago
> I'm particularly curious about "I'd like to use Bevy but..." stories.
I am a game dev novice, but the concept I am wanting to develop requires mesh loading (fbx/dae), animation/skeleton/bone loading, and custom bone manipulation. Granted Bevy does seem to have the physics I need via the rapier plugin. I have been working with Godot to achieve my PoC, but would love to use Bevy instead. I admit to not keeping up with the current state of these features.
- alice-i-cecile 6y agoThanks for chiming in :) Animation is a common request, and definitely still not-very-usable. Thanks to the work of lassade, our resident animation expert, I expect we should have basic animation in place for 0.6. For skeletal animation in particular, they've been prototyping with a crate of their own [0] to hook into Bevy that seems like an excellent proof-of-concept. 0: https://github.com/lassade/bevy_spine https://github.com/lassade/bevy_spine