4 ms·
I played an incredible amount of Runescape. Then the creators of the game ended up getting bought out by a Chinese mining and commodity's company. Slowly the ga
by RhodoGSA 6y ago
I played an incredible amount of Runescape. Then the creators of the game ended up getting bought out by a Chinese mining and commodity's company. Slowly the game started dying as they pushed microtransactions and changed the very nature of the game. But the spirit of the game never died.
That spirit of the game was the 'Dos Equi's guy' [0]. You had all these different skills (mining, woodcutting, farming, etc.) and the purpose of the game was to have the highest level in them all, while accumulating gold and items. As I started hating the changes that where going on within the game, I slowly started to feel a sense of waste as i spent time into the game. I started to think of how i could spend my time better and it turns out this vision for what time spent valuable is directly shaped from my experiences with runescape. If you replaced those 'Skills' in-game, with real life skills and tracked your progress, you could theoretically gamify life. Take for instance cooking. It is a skill in runescape that you can perform in real life. The goal of runescape is to gain more experience and you 'Unlock' the ability to 'Cook' a certain fish or item. In real life there is no barrier to entry or immediate feedback, but you can 'learn' these skills. Turns out they aren't as fun because you can't show off to your friends that you have level 40 flute playing.
[0] https://en.wikipedia.org/wiki/The_Most_Interesting_Man_in_the_World https://en.wikipedia.org/wiki/The_Most_Interesting_Man_in_th...