2 ms·
>I often wonder why is that, and I doubt that it is because somebody (or the capitalist system itself) would actively prevent me from engaging in the hobbies th
by WindyLakeReturn 6y ago
>I often wonder why is that, and I doubt that it is because somebody (or the capitalist system itself) would actively prevent me from engaging in the hobbies that are more grounded to the real world.
I've thought about this and have since I was a kid who enjoyed Harvest Moon while not enjoying growing plants in the garden, something my parents didn't hesitate to call attention to.
Speaking for myself (but expecting at least some of this to generalize to others) I think there are quite a few factors.
* The immediate turn around between work and result. If I want to grow strawberries, I have to wait months from start to finish. In Harvest Moon/Stardew Valley I get results in under an hour.
* The ratio between input and output. Strawberries can take many hours of labor over those months, and while I do get strawberries (or money if I sell them) in exchange for it, the overall enjoyment per hour spent is much lower than with virtual strawberries.
* The clarity and simplicity of the rules of 'the game'. If I grow real life strawberries, there are many things that can destroy them that I have little knowledge about or that I can stop. Industrial farmers might be able to control for most of these, but as a kid with a family garden I'm at the mercy of these factors. In a game the rules are much simpler and the risks much easier to understand and account for. A game with too many risks for the reward ends up being an unfun game and I can pick a better one, but we are stuck with a single instance of reality.
* Ability to avoid what I don't like. Expanding upon the freedom that games offers, I can avoid content I don't like. For example, I don't like spiders. In real life gardening, I can't avoid them. In a game, I can either avoid them or settle for a compromise involving virtual spiders that are simplified to the point they don't activate my phobia. This can even expand to avoiding laws of man (building things virtually that would never pass legal building code) and even laws of nature (building things that would collapse in reality).
I don't think economic system plays a major role in these factors. Sure, it is related in a few areas, but even if were to pick the most optimal legal and economic systems I think the end result would still not be as good as a game because of the systems beyond our control which can't be changed.