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It is deeper than that because even if we were to assume society was entitled to them, we still wouldn't know how best to optimize them. To what extent does pl
by WindyLakeReturn 6y ago
It is deeper than that because even if we were to assume society was entitled to them, we still wouldn't know how best to optimize them. To what extent does play involving complex problems contribute to those brain cycles being worth as much as they are.
Also, I think we can represent the problem in a different way to make it more desirable to be solved. Instead of being entitled, we can represent it as incentivizing trade. So rephrase it into "Can society incentivize particularly smart people to trade brain cycles."
I think this one has an decently agreeable answer of yes. Having now answered it, we can then approach optimizing the market for our society which would include having more particularly smart people to trade with (especially since I suspect brain cycles are somewhat unique per person). And is allowing people to sharpen their minds using thought intensive play one method of achieving that goal? Sure, it may lead to those people being less willing to trade their brain cycles (because they now can use them on Factorio instead), but it also means that more people now have brain cycles to trade.