3 ms·
Yeah! (only an aspiring 'scener here) but I think "you really just code all of it" is a very nice summary of one of the core ideas of the demoscene. In "full s
by danwills 6y ago
Yeah! (only an aspiring 'scener here) but I think "you really just code all of it" is a very nice summary of one of the core ideas of the demoscene.
In "full size" demos there are often many exceptions to that: Non-procedural assets (some exported from other software) like soundtrack, models, textures, animation and so on, which really expands the possibilities, it's really just the tiny size categories that squeezes them out (maybe also that compression ends up slightly less interesting/useful than creative reconstruction?). There's also strong respects paid for achieving something that previously required a large blob of data, using a tiny amount of code, like all the cool voice synth stuff that was used to add lyrics to 64kb intros years ago (eg: Candytron by Farbrausch that was released at Breakpoint in 2003!).