7 ms·
>> What we really need to know is (profit)/(development time). Don't forget the extra support time he had on Android. I don't know about you, but I want a high
by berntb 15y ago
>> What we really need to know is (profit)/(development time).
Don't forget the extra support time he had on Android. I don't know about you, but I want a high hourly pay to do that.
- illumin8 15y agoIt seems like you can have the best of both worlds if you hire someone to take care of the support issues for you. The primary developer of a game as successful as Battleheart should not be wasting his time manually issuing refunds for users.
- jmelloy 15y agoBut that's less profit specifically for a platform that is already lower revenue.