3 ms·
I too find it strange. He says it was worth his time porting to Android but never says how long it took. I have this game on iOS and it came out quite a while a
by 2muchcoffeeman 15y ago
I too find it strange. He says it was worth his time porting to Android but never says how long it took. I have this game on iOS and it came out quite a while ago.
What we really need to know is (profit)/(development time). And you'd have to match this on Android (or maybe surpass it given his frustration). Even if this took a reasonable time to port, it might be possible that had he worked on his next iOS game, he would have made even more money for his time.
- aerique 15y agoHe wrote that since they use Unity porting the game took him about a day and he also wrote the Android version is a meaningful source of revenue.
- darklajid 15y ago> Actually porting the game only took about a day. It says how long it took, right there in the article. He says that he had to fight some trouble down the road, but 'porting' was done after a day, due to Unity magic.
- 2muchcoffeeman 15y agoAh, totally missed that. So part of the moral is Unity is worth it.
- JabavuAdams 15y agoUnity for Android is an extra $400 license once you've bought Unity for iPhone Pro. https://store.unity3d.com/shop/ https://store.unity3d.com/shop/
- berntb 15y ago>> What we really need to know is (profit)/(development time). Don't forget the extra support time he had on Android. I don't know about you, but I want a high hourly pay to do that.
- illumin8 15y agoIt seems like you can have the best of both worlds if you hire someone to take care of the support issues for you. The primary developer of a game as successful as Battleheart should not be wasting his time manually issuing refunds for users.
- jmelloy 15y agoBut that's less profit specifically for a platform that is already lower revenue.