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I find the tone of this article very strange. It starts off as a very positive "Hey, Android's worth doing". But by the end, you feel like he's being driven m
by arn 15y ago
I find the tone of this article very strange. It starts off as a very positive "Hey, Android's worth doing". But by the end, you feel like he's being driven mad due to the added frustrations. :)
- Steko 15y agoI dunno what's strange about it: "yes but needs improvement at a/b/c" is a pretty common result. I'd seen the game before but had passed on it. I liked the developer's attitude and openness and so I just bought it.
- arn 15y agoIt wasn't subtle. "There are days where I just want to pull the plug on the whole thing because I'm sick of 12 year olds (or people with comparable communication skills) trying to convince me they've been wronged and I should give them their 3 dollars back. ...I shouldn't throw the baby out with the bath water. It is a loud, obnoxious baby though."
- moe 15y agoa loud, obnoxious baby Which is, btw, one of the best characterizations of the Android ecosystem that I have read in a while. I hope it will be taught some manners in the coming years.
- 2muchcoffeeman 15y agoI too find it strange. He says it was worth his time porting to Android but never says how long it took. I have this game on iOS and it came out quite a while ago. What we really need to know is (profit)/(development time). And you'd have to match this on Android (or maybe surpass it given his frustration). Even if this took a reasonable time to port, it might be possible that had he worked on his next iOS game, he would have made even more money for his time.
- aerique 15y agoHe wrote that since they use Unity porting the game took him about a day and he also wrote the Android version is a meaningful source of revenue.
- darklajid 15y ago> Actually porting the game only took about a day. It says how long it took, right there in the article. He says that he had to fight some trouble down the road, but 'porting' was done after a day, due to Unity magic.
- 2muchcoffeeman 15y agoAh, totally missed that. So part of the moral is Unity is worth it.
- JabavuAdams 15y agoUnity for Android is an extra $400 license once you've bought Unity for iPhone Pro. https://store.unity3d.com/shop/ https://store.unity3d.com/shop/
- berntb 15y ago>> What we really need to know is (profit)/(development time). Don't forget the extra support time he had on Android. I don't know about you, but I want a high hourly pay to do that.
- illumin8 15y agoIt seems like you can have the best of both worlds if you hire someone to take care of the support issues for you. The primary developer of a game as successful as Battleheart should not be wasting his time manually issuing refunds for users.
- jmelloy 15y agoBut that's less profit specifically for a platform that is already lower revenue.