5 ms·
You can subdivide large geometries. You can decide how much by controlling the amount of vertices a polygon can have before it’s chopped away. Intersections wi
by gfiorav 6y ago
You can subdivide large geometries. You can decide how much by controlling the amount of vertices a polygon can have before it’s chopped away.
Intersections with large polygons will perform faster if subdivided.
- nixpulvis 6y agoPerhaps I should have noted in my initial post that the only spacial data stored at the moment is the star system's (x, y, z) position in the game's coordinate system. Unless I'm misunderstanding, there should be nothing to cull from a point (ignoring projections)... right?